About This GameCrankies Workshop is a true or false question game with a colorful and friendly atmosphere. Crankie needs help assembling his new order of Zazzbot's and he needs you to answer the knowledge machines questions to keep it assembling the robots. He will show you the ropes and then set you loose on all 30 levels consisting of 10 questions per level. Each question you answer is a stage in the robots assembly and has a dollar value based on the speed you answer correctly. The overall value of each of the 30 completed robots(levels) is tracked and assigned a rating of 1,2,3 by Crankie so you can see yourself progress and try and beat previous scores.Features: Colorful and Friendly Atmosphere 30 Robots(aka Levels) to complete 100 True or False Challenging Questions 3 Ranks to reach per level 1075eedd30
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crankies workshop zazzbot assembly. crankies workshop zazzbot assembly Install > Play > Exit Game > Unistall April 2019 Monthly Leaderboard Results:
This month our dev-shoot out is a little different. We were lucky enough to participate in the Acade Vaults[thearcadevaults.co.uk]' Indie Game Showcase earlier this week. I was given the challenge to set a score live on periscope. Did I live up to that challenge I hear you cry? Click this link[www.pscp.tv] to find out! . Introducing the Pill Bug Interactive Collection Bundle: There has never been a better time to be a Pill Bug Interactive fan. Today we are launching our Collection Bundle. So if you already own Cycle 28, you can grab the Cycle 28 soundtrack and Intelligent Design: An Evolutionary Sandbox for 20% off. Intelligent Design: An Evolutionary Sandbox is an abstract god game with fully simulated genetics and evolution. Get creative, playing at your own pace, as you experiment with this simulation of an ecosystem. It is a super chilled out game, something I often need to play to calm down after a Cycle 28 session! Check out this let's play by Randomise User to see if the game might be your cup of tea... https://www.youtube.com/watch?v=vB9956QMKnM. June Monthly Leaderboard Results: It's hot, hot, hot here in the UK as summer really kicks in! I don't know about anyone else, but my trigger finger is pretty sweaty in these temperatures... At least, that's my excuse for not winning this month's leaderboard. What's yours? There's one person who doesn't need to answer that, of course, and that's this month's winner: ThereIsNoHope! With that kind of scoring for June, I guess there really was No Hope for the rest of us. Congratulations, ThereIsNoHope! Get in touch either on our Discord [discord.me] or email us at: [email protected] to claim your June Leaderboard Prize! For anyone interested in how Sean and I fared in June, I'll just leave this here: . March Monthly Leaderboard Results: It's been a busy few months here at Pill Bug, with lots going on for Cycle 28 and more! Unfortunately that's meant Sean and I haven't posted anything respectable on the leaderboards. But plenty of you have, including a veteran of these posts, ThereIsNoHope, with an impressive 16k score! We've all got a lot of work to do to catch that kinda score... So get to it with these last days of April and who knows, it could be you topping the 'boards.. February Monthly Leaderboard Results: It was the month of love and leaderboards. We didn't have a lot of time for either here at Pill Bug, but looks like some folks did! Some very respectable scores here. Presumably these were managed between crafting Valentine's cards and composing dodgy rhyming poetry... <3 . Join us on Patreon to get behind the scenes access and more!: It's been a wild ride since launching our first game on itch almost three years ago. Since then we've talked to and met lots of gamers from all around the world. We've launched Cycle 28 on PC and console, and released a free content update for our first game. For the past month or so Dave and I have been building a Patreon page[www.patreon.com]. We are creating this community for those of you who want to dig deeper into game development and game design. By becoming a patron you'll be getting behind the scenes access to how we make games, becoming involved in our creative process, and getting first access to everything we make - including our games. For example, we have uploaded a playable version of the two dimensional precursor to are first game - along with a video of Dave and I playing it and talking about that project. Over the next few months we will be posting scans of my note books and other stuff, including some early prototypes of Cycle 28. If that sounds like something you would be interested in head over[www.patreon.com] and check out the rewards we offer and pick something which works for you.
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